City Island vs City Island 3

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City Island and City Island 3 are simulation tycoon applications that allow anyone with an eye for design and an ambition for industry to build and manage their own virtual city. The games are produced by Sparkling Society™, a small team of programmers that aims to inspire a feeling of community among its gamers. Sparkling Society™ was founded in 2013 by Edwin Morren and Mark Peeters, and has since garnered more than one hundred seventy-five thousand Facebook likes and over nineteen thousand followers on Twitter.
The team’s original creation, City Island, is the Sparkling City™ application with the largest fan-base. The game offers a wide range of tools for construction, including over one hundred unique buildings and items like shrubs and trees for the development of natural habitats. The game even facilitates virtual interaction between real-world friends; gift codes allow gamers to share gold with other city-builders. With its high-quality graphics and endless opportunities for creation, City Island has found a following all over the world and has been translated into eighteen languages.
City Island’s grandchild, City Island 3, is another tycoon application that offers gamers a flexible medium for expressing their creativity. City Island 3 has all the apparatus of the original City Island but demonstrates more emphasis on detail. City Island 3 is a good choice for gamers whose goal is to create an aesthetically pleasing metropolis. Gamers can accessorize their city with trees, parks, railroads, boats, community buildings, and a variety of decorations. Furthermore, the application offers users the ability to adjust the city’s virtual time and embark on specialized quests to unlock funds and design tools.
Although the two games have homologous premises, some slight dissimilarities make playing each game a distinct experience.
The most noticeable difference between City Island and City Island 3 is the level of scenic detail. While the original City Island focuses primarily on the gamer’s interactions with the island’s inhabitants, City Island 3 caters as much to the visual experience of the gamer as it does to the needs of the virtual population. City Island 3 also incorporates more managerial challenges than does the original City Island. With fifteen additional levels and the option to visit other islands, City Island 3 expects protracted engagement from its gamers. City Island 3 gamers can take their island beyond the parameters of the game by downloading from the game’s array of musical additions, sound effects and textures. Though the original City Island does not offer these particular benefits, it has several unique features of its own. The quaint architecture that users fell in love with in City Island are absent from City Island 3. Furthermore, the simple landscape of the original City island lends an intimacy to the gamers’ correspondence with their virtual community.
Gamers need not feel that they must choose between the two City Island applications; the element of collaboration between the games means that the users who build in both worlds are the ones who receive the fullest experience. Both games have their own merits. Users of the original City Island are likely to enjoy exploring City Island 3’s larger catalogue of design items, while City Island 3 gamers will find satisfaction practicing social engineering in the domain of their game’s predecessor. City Island 3 is more than an improvement upon the original City Island—it is an addition to it. Sparkling Society™ understands gamers’ need for variety, and to fulfill this demand they have shaped these games around the same dictum that guides their gamers: “If you build it, they will come.“
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